DDO...
Is it me or is this game overly complicated, and not terribly exciting? Its extremely slow paced, and I'm really not finding the fun factor in traps that kill you in 3 seconds and things like that.
To me its DD-Blows
»
- Login to post comments

I only got to play it back
I only got to play it back in the first Fileplanet weekend, but you hit the nail on the head.
1: The map stinks.
2: I never could figure out how well I was leveling...
3: Way to much downtime.
Oh, and I am REAL tired of killing spiders. We need to make a low lever critter called a Kill-Me(TM) just for low level characters to have something else to hit.
I am not going to be spending money on it for a while.
-----------------------
Ms Mystic - Kinetics / Psychic Defender
American Dreams - Martial Arts / Invuln Scrapper
Daimon Dog - Fire / Fire Tanker
Shrike - Energy / Energy Blaster
After thinking about it a
After thinking about it a bit, my biggest problem was this: it has more downtime than Pen&Paper Dungeons & Dragons. Which to me means they over-did something.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Ice/Stone
Two more things... 1) Item
Two more things...
1) Item degredgation. This is the lamest thing to put into an MMO. Its too much Real Life in what is... wait for it... a game. I don't need to see my weapons and armor break. Just let them be.
2) Quests in general are unclear. I'll elaborate. I'm playing a Lawful Good Paladin (typically in D&D I play Paladins, Druids, and Bards with an occasional Ranger or Thief). Without having encountered it in game yet, but seeing all the other BS that they wove into the game (see #1), I guarantee that the quests I pick have a bearing on my alignment if I complete them. A Paladin will loose his standing as a Paladin, and his special abilities as well iirc regarding the game rules.
3) Guidance. The game is written expecting you to have a familiarity with D&D and specifically Eberon to begin with. There is no true introduction to the world around you, and there is no true guidance other than small quippy and inconsequential videos describing each class.
More as I think of it.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Ice/Stone
They did get one thing right
They did get one thing right over CoH...
Mission Difficulty.
Rather than set your difficulty level for all missions going forward, like in CoH, you set it per mission as you enter. I think that's a much better approach.
I think that no natural healing, in a MMO, despite that it doesn't go along with pure D&D rules is a complete and utter joke.
Like I said, the game is snails pace. This game plays slower than UO did/does, which to me is painful.
I like the graphics (as expected), but I don't like the character graphics. I don't think there's enough character customization options, and I don't think there's enough diversity between how characters generally look (this is a typical problem with Turbine games early on - AC used to have it, these days in AC Armor is incredibly diverse, and AC2 had it throughout).
They lack a waypointing system (something most modern MMOs have) and their game desperately needs it. Finding where to go for some quests is annoyingly hard.
They need a transparent map, and GUI in general - heck even AC has this nowadays for some windows.
Getting money isn't too bad, but you start off with way too many bonded and unsellable items. Also not all two handed weapons are labeled as such.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Ice/Stone